Infos about development around Teeworlds, 5 days over 7

Hello tees,

There are a lot of strange things that can be pointed out about the Teeworlds User Interface. It’s kind of unique – never seen anything like this in any other game, at least.

At first, how the text areas are handled. Usually, it’s a whole, an object with properties like size of the box, text, etc… In Teeworlds, it’s more about drawing a light grey quad, and then printing a label with what you wrote. It becomes pretty confusing when you are reaching the end of the text area, the label keeps being rendered, without any regards to the overlapping problems. This also makes impossible to use this kind of form:

Secondly… everything is just so big!

I can understand this fits the KISS style, everything big, simple, but the UI is very quickly becoming fluffy when you try to add something more consequent than one or two checkboxes. It’s really a pain sometimes to insert features just because of that UI (e.g. the ingame server browser).

Another surprisingly noticeable point: the silence! The very most of the other games play little sounds when you click a button, close a window or open it, pop up a little warning, or even write some text; and Teeworlds does none of that.

That’s really some little points I’m missing from other games with the Teeworlds UI, but it happens some players enjoy them (such as severely visually impaired people, I guess).

Dunely Dune.

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Comments on: "About the Teeworlds UI" (3)

  1. just a fan said:

    Its always good to read your posts, from day to day – you have becomne quite a journalist about teeworlds now!

    “Another surprisingly noticeable point: the silence! The very most of the other games play little sounds when you click a button, close a window or open it, pop up a little warning, or even write some text; and Teeworlds does none of that.”
    And I am glad it is, as it is! If there would be any change of that politics I will delete every single annoying sound file I can find and hope the game wont crash without those đŸ™‚

    But on the others thoughts I am fariad I have to argue against you. From a players point of view, tehre is no difference between the buttons here and lets say at blizzards warcraft… A time ago you were talking about mouse speed and menus, there is a reason besides style to make it that big.
    But your problem from a developers viewpoint is really serious for modifications – the main game interface would never change, what could possibly be a reason to change a button text now?

    Thanks for enlighten us ;-.)

  2. About the sounds, it’s just a personal opinion, but I’ve always enjoyed some little ‘clicks’ or sound animations when doing this kind of stuff. I think it could fit Teeworlds, if done nicely, and no worries, it would be an option, like everything, no need to remove files from your folder.

    Teeworlds UI style is just about making everything so big, and imo it’s sometimes not very easy to handle for the user and really annoying for the coder. It’s definitely too much limited, needs to be reworked – matricks agrees with that btw.

  3. HoN interface on your screenshot?
    What’s your HoN account if you do play it? ;d

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